This is a list of all the theme items that can be customized in a [fluxbox](/index.php/Fluxbox "Fluxbox") theme.cfg.

This file is in two parts: the first explains what each of the items does the second part is a complete list that can be copied and pasted into a theme.cfg to get you started.

This has been especially structured to group the relevant items.

## Contents

*   [1 How the items work](#How_the_items_work)
    *   [1.1 {texture type}](#.7Btexture_type.7D)
    *   [1.2 {color}](#.7Bcolor.7D)
    *   [1.3 {filename}](#.7Bfilename.7D)
    *   [1.4 {integer}](#.7Binteger.7D)
    *   [1.5 {boolean}](#.7Bboolean.7D)
    *   [1.6 {alpha}](#.7Balpha.7D)
    *   [1.7 {round}](#.7Bround.7D)
    *   [1.8 {justify}](#.7Bjustify.7D)
    *   [1.9 {bullet}](#.7Bbullet.7D)
    *   [1.10 {string}](#.7Bstring.7D)
    *   [1.11 {font}](#.7Bfont.7D)
    *   [1.12 Explanation of items that are a little confusing](#Explanation_of_items_that_are_a_little_confusing)
    *   [1.13 Notes for getting started](#Notes_for_getting_started)
*   [2 Structured items](#Structured_items)
    *   [2.1 The toolbar](#The_toolbar)
        *   [2.1.1 General settings](#General_settings)
        *   [2.1.2 The clock area](#The_clock_area)
        *   [2.1.3 The workspace title area](#The_workspace_title_area)
        *   [2.1.4 The iconbar](#The_iconbar)
        *   [2.1.5 Empty - when no windows are shown as icons](#Empty_-_when_no_windows_are_shown_as_icons)
        *   [2.1.6 Focused window icon](#Focused_window_icon)
        *   [2.1.7 Unfocused window icon](#Unfocused_window_icon)
        *   [2.1.8 The toolbar buttons for prevworkspace, nextworkspace, prevwindow and next window](#The_toolbar_buttons_for_prevworkspace.2C_nextworkspace.2C_prevwindow_and_next_window)
    *   [2.2 The windows](#The_windows)
        *   [2.2.1 General](#General)
    *   [2.3 Focused and unfocused window](#Focused_and_unfocused_window)
        *   [2.3.1 titlebar](#titlebar)
        *   [2.3.2 label](#label)
        *   [2.3.3 handle](#handle)
        *   [2.3.4 grips](#grips)
        *   [2.3.5 button](#button)
        *   [2.3.6 window buttons](#window_buttons)
        *   [2.3.7 close](#close)
        *   [2.3.8 max](#max)
        *   [2.3.9 icon](#icon)
        *   [2.3.10 stick](#stick)
        *   [2.3.11 stuck](#stuck)
    *   [2.4 The menu](#The_menu)
        *   [2.4.1 general settings](#general_settings_2)
        *   [2.4.2 title - top of each menu](#title_-_top_of_each_menu)
        *   [2.4.3 frame - menu body](#frame_-_menu_body)
        *   [2.4.4 hilite](#hilite)
        *   [2.4.5 details](#details)
        *   [2.4.6 set the wallpaper with an app...](#set_the_wallpaper_with_an_app...)
        *   [2.4.7 The slit](#The_slit)

## How the items work

Each item is structured main*object.sub*object.item: value e.g. toolbar.clock.pixmap: value

The values that are available only depend on the item part e.g. .pixmap: {filename}

The pixmap item needs a {filename} e.g. toolbar.clock.pixmap: clock.xpm

That's it! All you need to know is the options for each value. Here, different options are shown that can be set for each value with some examples. Part 2 gives a list of all the items and the type of value needed for each and can be copied to a file by you.

### {texture type}

pixmap options: requires a filename in *.pixmap

```
 pixmap
   tiled

```

non-pixmap options: uses **.color to color the objects, use** .colorTo for gradients and highlights

```
 flat
   gradient
     vertical
     horizontal
     diagonal
     crossdiagonal
     pipecross
     elliptic
     rectangle
     pyramid

```

e.g menu.frame: Flat Gradient Vertical
or

```
   raised
   sunken
     bevel1
     bevel2
       gradient
         vertical
         horizontal
         diagonal
         crossdiagonal
         pipecross
         elliptic
         rectangle
         pyramid

```

e.g. menu.title: Raised Bevel1 Gradient Vertical

### {color}

any hex color

```
#ffffff
#000000

```

e.g menu.title.textColor: #ffffff

any colour

```
white
black

```

e.g menu.title.textColor: white

### {filename}

the name of a .xpm file stored in pixmaps, which should be in the same directory as theme.cfg e.g. menu.title.pixmap: iconbarf.xpm

### {integer}

a whole number that gives the height/width of something in pixels e.g window.title.height: 22

### {boolean}

Something set to either on or off

```
true
false

```

e.g.toolbar.shaped: true

### {alpha}

a transparency setting - should be an integer between 0 and 255 where 0 is invisible/transparent
and 255 is solid/opaque - 150 is popular

e.g.window.alpha: 255

### {round}

rounding options for corners

```
TopLeft
TopRight
BottomLeft
BottomRight

```

e.g.window.roundCorners: TopLeft TopRight

### {justify}

where text or an image is postioned

```
Center
Left
Right

```

e.g.window.justify: Center

### {bullet}

only used for menu.bullet: option. for non pixmaps styles only.

```
triangle
square
diamond
empty

```

e.g.menu.bullet: triangle

### {string}

only used for the root.command: option. lets you set the path to a wallpaper image and which application to display it

```
fbsetbg -f wallpaper.png

```

e.g.root.command: fbsetbg -a mywallpaper.png

### {font}

what font to use!

```
font-size

```

e.g.menu.frame.font: trebuchet-10

there are several options that can be used in any combination

```
bold
shadow
italic

```

these need to be colon or comma separated

```
font-size:bold:shadow:italic

```

e.g.menu.title.font: trebuchet-10:shadow:bold

### Explanation of items that are a little confusing

.colorTo - if you use a gradient setting then the belnd is between .color and .colorTo

.borderWidth - gives a border of {integer} width. 0 will give no border

.bevelwidth - the bevel is between the border and the object e.g. in the menu, menu.bevelWidth increases the space between menu entries

.picColor - sets the color of a default fluxbox image that is added on top of an item e.g. toolbar.button.picColor

.alpha - a transparency setting

### Notes for getting started

1\. using window.label and window.title with window.bevelWidth

When you use window.label this will overlay window.title. however, if you set window.bevelWidth the window.title will show as a "border" around window.label i.e. window.label floats over window.title This allows some quite simple but cool effects but does restrict window buttons (see below)

2\. using toolbar and toolbar.iconbar.*, toolbar.clock, toolbar.workspace, toolbar.button

As with 1\. above. toolbar is overlayed by toolbar.iconbar.*, toolbar.clock, toolbar.workspace and toolbar.button. Again setting toolbar.bevelWidth allows all of the these to float over toolbar, giving a border/layer effect

3\. using window buttons

If window.bevelWidth is **not** used then all window.* buttons (close, icon, etc) may be any size but must be **square** and all have the **same dimensions**. This allows some very creative button designs and most styles at Fluxmod use this method

However, if window.bevelWidth **is** used then the buttons are restricted in size by the **font** used for window.label. Here the best thing to do is choose the font size you want for window.label then make your pixmaps to the correct size. Or, in this case, you could set the window.button options to give a background and allow fluxbox to overlay with the default pixmaps (you can choose the colour with window.button.*.picColor) or create your own to the correct dimensions.

4\. using * (wildcards)

## Structured items

A theme.cfg template is laid out below:

```
 This work is licensed under the Creative Commons
 Attribution-NonCommercial-ShareAlike License.
 To view a copy of this license, visit
 http://creativecommons.org/licenses/by-nc-sa/1.0/
 or send a letter to Creative Commons,
 559 Nathan Abbott Way, Stanford, California 94305, USA.

---------------------------------------------
 FluxMOD http://www.fluxmod.dk
 Style Name:
 Style Author:
 Style Date:
---------------------------------------------

```

### The toolbar

#### General settings

toolbar.borderWidth: {integer}
toolbar.borderColor: {color}

toolbar.shaped: {boolean}
toolbar.alpha: {alpha}
toolbar.height: {integer}

#### The clock area

toolbar.clock.font: {font}
toolbar.clock.textColor: {color}
toolbar.clock.justify: {justify}

toolbar.clock: {texture type}
toolbar.clock.pixmap: {filename}
toolbar.clock.color: {color}
toolbar.clock.colorTo: {color}
toolbar.clock.borderWidth: {integer}
toolbar.clock.borderColor: {color}

#### The workspace title area

toolbar.workspace.font: {font}
toolbar.workspace.textColor: {color}
toolbar.workspace.justify: {justify}

toolbar.workspace: {texture type}
toolbar.workspace.pixmap: {filename}
toolbar.workspace.color: {color}
toolbar.workspace.colorTo: {color}
toolbar.workspace.borderWidth: {integer}
toolbar.workspace.borderColor: {color}

#### The iconbar

where windows are shown depending on Iconbar Mode which is set by right-clicking on the fluxbox toolbar

toolbar.iconbar.borderWidth: {integer}
toolbar.iconbar.borderColor: {color}

#### Empty - when no windows are shown as icons

toolbar.iconbar.empty: {texture type}
toolbar.iconbar.empty.pixmap: {filename}
toolbar.iconbar.empty.color: {color}
toolbar.iconbar.empty.colorTo: {color}

#### Focused window icon

toolbar.iconbar.focused.font: {font}
toolbar.iconbar.focused.textColor: {color}
toolbar.iconbar.focused.justify: {justify}
toolbar.iconbar.focused: {texture type}
toolbar.iconbar.focused.pixmap: {filename}
toolbar.iconbar.focused.color: {color}
toolbar.iconbar.focused.colorTo: {color}
toolbar.iconbar.focused.borderWidth: {integer}
toolbar.iconbar.focused.borderColor: {color}

#### Unfocused window icon

toolbar.iconbar.unfocused.font: {font}
toolbar.iconbar.unfocused.textColor: {color}
toolbar.iconbar.unfocused.justify: {justify}
toolbar.iconbar.unfocused: {texture type}
toolbar.iconbar.unfocused.pixmap: {filename}
toolbar.iconbar.unfocused.color: {color}
toolbar.iconbar.unfocused.colorTo: {color}
toolbar.iconbar.unfocused.borderWidth: {integer}
toolbar.iconbar.unfocused.borderColor: {color}

#### The toolbar buttons for prevworkspace, nextworkspace, prevwindow and next window

toolbar.button {texture type}
toolbar.button.pixmap: {filename}
toolbar.button.color: {color}
toolbar.button.colorTo: {color}
toolbar.button.picColor: {color}
toolbar.button.pressed: {texture type}
toolbar.button.pressed.pixmap: {filename}
toolbar.button.pressed.color: {color}
toolbar.button.pressed.colorTo: {color}
toolbar.button.pressed.picColor: {color}

### The windows

focus is the currently selected window - unfocus is in the background

#### General

window.font: {font}
window.justify: {justify}
window.roundCorners: {round}
window.alpha: {alpha}
window.bevelWidth: {integer}
window.borderWidth: {integer}
window.borderColor: {color}

### Focused and unfocused window

#### titlebar

the "background" of the window title. This is layered under window.label - see the note in part one

window.title.height: {integer}
window.title.focus: {texture type}
window.title.focus.pixmap: {filename}
window.title.focus.color: {color}
window.title.focus.colorTo: {color}
window.title.unfocus: {texture type}
window.title.unfocus.pixmap: {filename}
window.title.unfocus.color: {color}
window.title.unfocus.colorTo: {color}

#### label

the text background. This is layered over window.title - see the note in part one

window.label.focus: {texture type}
window.label.focus.pixmap: {filename}
window.label.focus.color: {color}
window.label.focus.colorTo: {color}
window.label.focus.textColor: {color}
window.label.unfocus: {texture type}
window.label.unfocus.pixmap: {filename}
window.label.unfocus.color: {color}
window.label.unfocus.colorTo: {color}
window.label.unfocus.textColor: {color}

#### handle

the bar along the bottom of the window for resizing vertically

window.handleWidth: {integer}
window.handle.focus: {texture type}
window.handle.focus.pixmap: {filename}
window.handle.focus.color: {color}
window.handle.focus.colorTo: {color}
window.handle.unfocus: {texture type}
window.handle.unfocus.pixmap: {filename}
window.handle.unfocus.color: {color}
window.handle.unfocus.colorTo: {color}

#### grips

either side of the handle for resizing in horizontally and vertically

window.grip.focus: {texture type}
window.grip.focus.pixmap: {filename}
window.grip.focus.color: {color}
window.grip.focus.colorTo: {color}
window.grip.unfocus: {texture type}
window.grip.unfocus.pixmap: {filename}
window.grip.unfocus.color: {color}
window.grip.unfocus.colorTo: {color}

#### button

sets the background for the window buttons - not visible if window buttons (below) are used

window.button.focus: {texture type}
window.button.focus.pixmap: {filename}
window.button.focus.color: {color}
window.button.focus.colorTo: {color}
window.button.focus.picColor: {color}
window.button.unfocus: {texture type}
window.button.unfocus.pixmap: {filename}
window.button.unfocus.color: {color}
window.button.unfocus.colorTo: {color}
window.button.unfocus.picColor: {color}
window.button.pressed: {texture type}
window.button.pressed.pixmap: {filename}
window.button.pressed.color: {color}
window.button.pressed.colorTo: {color}

#### window buttons

close, max and min, shade, stick and stuck

#### close

window.close.pixmap: {filename}
window.close.unfocus.pixmap: {filename}
window.close.pressed.pixmap: {filename}

#### max

window.maximize.pixmap: {filename}
window.maximize.unfocus.pixmap: {filename}
window.maximize.pressed.pixmap: {filename}

#### icon

window.iconify.pixmap: {filename}
window.iconify.unfocus.pixmap: {filename}
window.iconify.pressed.pixmap: {filename}

#### stick

window.stick.pixmap: {filename}
window.stick.unfocus.pixmap: {filename}
window.stick.pressed.pixmap: {filename}

#### stuck

window.stuck.pixmap: {filename}
window.stuck.unfocus.pixmap: {filename}

### The menu

#### general settings

menu.borderWidth: {integer}
menu.bevelWidth: {integer}
menu.borderColor: {color}

#### title - top of each menu

menu.title.font: {font}
menu.title.textColor: {color}
menu.title.justify: {justify}
menu.title: {texture type}
menu.title.pixmap: {filename}
menu.title.color: {color}
menu.title.colorTo: {color}

#### frame - menu body

menu.frame.font: {font}
menu.frame.textColor: {color}
menu.frame.disableColor: {color}
menu.frame.justify: {justify}
menu.frame: {texture type}
menu.frame.pixmap: {filename}
menu.frame.color: {color}
menu.frame.colorTo: {color}

#### hilite

how the options are highlighted when mouse is over them

menu.hilite.textColor: {color}
menu.hilite: {texture type}
menu.hilite.pixmap: {filename}
menu.hilite.color: {color}
menu.hilite.colorTo: {color}

#### details

menu.roundCorners: {round}
menu.bullet.position: {justify}
menu.bullet: {bullet}
menu.submenu.pixmap: {filename}
menu.selected.pixmap: {filename}
menu.unselected.pixmap: {filename}

#### set the wallpaper with an app...

rootCommand: {string}

#### The slit

settings for the slit - not applicable if slit alpha is set to 0

slit: {texture type}
slit.pixmap: {filename}
slit.color: {color}
slit.colorTo: {color}
slit.borderWidth: {integer}
slit.bevelWidth: {integer}
slit.borderColor: {color}